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Please pardon me for asking, but are there any plans to release the latest beta version here as well?

This store doesn't have proper support for betas the same way as Steam does, but your purchase comes with the Steam key, so if you really want to try it out, just create an account on Steam and use the key. The official version will be released here of course once the beta testing is over.

This game looks phenomenal. Bravo! I'm making flight sims with what feels like similar design sensibilities. I would love to pick your brain on open world sim development in Unity sometime. I assume we are working through some similar technical issues :)

Thanks Jon, e-mail sent!

Hello,  Lapioware. I'm business development manager of international publisher. The reason i'm reaching out with you is that we are providing worldwide publishing services for premium PC games. Your game fits this category and really stands out from others in our opinion. If you are interested in, please add me in skype: siller1231

Hi Yury123, I don't have or use Skype at all, how about an e-mail instead: support@lapioware.com

bonjour, quelles sont les ameliorations que vous allez apporter au jeu a la prochaine mise a jour? et quand pensez vous l installer?


The most important new feature for the next update will be the route editor. I've posted a couple of videos:

https://lapioware.itch.io/diesel-railcar-simulator/devlog/51795/route-editor-pre...

https://lapioware.itch.io/diesel-railcar-simulator/devlog/57666/route-editor-pre...

In addition there will be optimisations, bugfixes (like fixing the key configuration with AZERTY keyboard) and graphics improvements. The update will hopefully be ready for testing this month and the official release in January. I'm sorry it's taken this long to make the update but it turned out to be much more difficult to do than I expected.

🚉 chu chu

chugga chugga chugga chugga chugga

Are steam keys not available? I do not have an option to claim a key on the download page.

Still plenty of Steam keys left! There should be a button for claiming the key somewhere around the middle of the download or purchase page, but it might require you to first link your Steam account before you can claim the key. It's been a while since I did this myself so I don't quite remember the details.

Hi mate, apologies for bringing up an old post. I have the current version of Diesel Railcar installed on my PC and have just now realised that I can get it via the Steam Activation key you sent me. Do I need to have both versions one on Steam now and the orginial one on y hard drive?

Thanks

Damo (Wombat61)

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No need to have two versions installed, just pick the one that's more convenient to you. Steam downloads and places the exact same files to your hard drive if you use Steam. The itch version is always the latest official release, but Steam also has a newer optional beta testing version of DRS if you're interested in trying out new features in advance (while potentially suffering more crashes because of the nature of the test version).

EDIT: Don't forget to check the Steam workshop for more content if you decide to use Steam instead

hey love the new timetable editor (only recently was able to play it), though one thing i was curious on was if there will ever be support to have different trains run at different times (example: suburban down 10:00 being a class 117 whilst the 15:00 is a 112)

I thought about adding support for different formations in the same template but it turned out to be a bit complicated so had to drop the idea. If I figure out how to make it work in the future I'll certainly do it. For now you'll just have to create separate templates for different formations.

bonjour pouvez vous rajouter l eclairage sur les autorails?

Yes, headlights, signal lamps and other lighting will be added in one of the future updates, though not in the next one. Maybe in the one after that.

Is it possible to create mods for the game at all?

Yes, the latest version (1.30) has a timetable editor which you can use to create your own traffic to the existing routes. The editor can be started from the top of the service selection screen. The next update (1.40) is to include a route editor.

Congratulation!!The simulator is terrific! Really beautiful and realistic .. it feels like to be in the cabin.. the sensation of leaping from the driver chair. I wanted to ask if it will be possible to derail in the future .. I think it's more exciting to know you can get out of the tracks in case of excess speed. :)

Thank you Donstover! Yes, I guess it would be a good idea to implement actual derailments. It would add to the realism and make the sim more credible, knowing that there are consequences (other than just losing points) for breaking the rules.

Now @Lapioware Ive had this game for a cuple of mounths But Theres one issue WHERES THE MULTI TRACK DRIFTING????

It's been there from day one :) You'll just have to overrun a trailing point set against you and then reverse, and the front of the train will go to the other track.

This Game Has switches?

Switch (Am.) = Point (Br.)  :)

So when you come to a turnout to join another track but the switch is set to the other track, you can use this to split your train onto two tracks.

I dont Remeber Switches AKA Trailing Points

I was playing DRS  a few days ago when I thought about something. The maximum speed limit  on both mainlines is actually 90mph however at this speed your target speed is always 70mph . I think that the target speed should be based on what the actual line speed limit is rather than on how fast the train can go since the train can overexceed its maximum speed.

I respectfully disagree :) In real-life you can exceed the line speed limit at the risk of derailing or damaging equipment. You can also exceed the train's designated maximum speed at the risk of derailing or damaging the train. You shouldn't do either though. In the case of the 1st gen DMUs the max safe speed is probably limited by the power train, but for safety reasons, many other trains have lower max speeds than what they could actually reach.

Spot on Oskari, line speed is irrelevant. The safe max operating speed is always the first consideration.

When you say improving existing routes can you get rid of all of these entry portals and exit portals and replace them with terminus stations. having portals is a bit unrealistic.

In real world the continuous railway network is a large complex web that can't all be modelled as one route so you'll end up with some branches and stubs that lead to unmodelled parts of the network. These are often modelled as portals of some kind in the other train sims as well. Then again the current routes are fictitious so the portals could be replaced with terminus stations to form a small-ish but complete railway network. Another option would be to have the run start and end at a non-terminus station instead of a portal.

Is there going to be a third full route?

I'm probably not going to make any more routes but I'm going to improve the existing ones. Hopefully people will use the editors to create new routes but if that doesn't happen then I'll look into making some more (real-world ones).

(2 edits)

bonjour peux tu integrer un controle manette complet ou partiel stp


I think you've already asked this :) Yes, there will be full controller support later. In the meantime you can use an external program to configure a joystick for the sim as described here: https://steamcommunity.com/sharedfiles/filedetails/?id=1347790178

While playing DRS  I realised that it would be great to have a fully accesible cab. What I mean by that is maybe if  you could control the train's wipers and if the trains had destination blinds showing where the train was going. Also, it would be great if the trains had lights at each end and that these could be controlled from the cab.

That's true yes, these features would be nice and I'll try to fit them in at some point, but they're relatively minor details compared to some of the other missing stuff so they're not yet a high priority.

I hope one of the locos is the class 37

It's quite possible, there's a screenshot of it with temporary textures in the RPS interview.

In version 1.3 you said something about adding new dmus and a loco plus carriages. What classes will these new trains be? And when will version 1.3 be released?

There's a more up-to-date plan over at the Steam discussions forum (no account required for reading). The locos will be 03 and/or 08 and/or 37 with Mk1 coaches and/or freight wagons but I'm going to release two editor updates before that. Developing the editors is taking a lot longer than I originally expected because they're technically quite complex. I shouldn't really give any dates because I've done such a poor job of estimating them in the past, but the next update is quite likely to be released next month.

salut chef, peux tu augmenter le reglage de zoom dans la cabine stp

Sure, what kind of improvement are you thinking of?

qu on puisse se reculer du tableau de bord pour mieux voir les instrument

Just more zoom? Yeah I can do that for the next update

merci chef continue comme ca ton jeu sera au top

Hey man, just wanted to say your simulator is going really great. Looking forward too all the cool features you have planned

Hey thanks for the encouragement!

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