User interface update part3: Editors


This version improves the user interface of the train, route and timetable editors. Some new features are also included, like liveries, static trains, join orders and combined main/distant signals. Please see the updated guides on Steam for instructions on how to use the new features. In addition the update fixes several bugs and has other minor improvements and optimisations.


Common editor changes

  • Changed zooming in 2D-views to zoom where the mouse pointer is rather than the centre of the screen
  • Added side panel to all editors which makes editing easier. You can left-click on things in the main view to show their properties in the panel
  • Fixed length and position fields to accept comma as the decimal separator if the operating system is set to use it
  • Added undo (CTRL+Z) and redo (CTRL+Y)
  • Routes, trains and timetables are now uploaded to Steam Workshop from the main menu instead of the editor
  • Added Workshop preview picture selection for timetables and languages when uploading (routes and trains work as before)

Route editor

  • Fixed node elevation and pitch calculation when branching off from a non-level node
  • Added missing new ModelNode creation option for custom 3D-model template editor
  • Added min curve radius and max gradient soft constraints (track section is shown in red when it exceeds the constraints, but can still be placed)
  • Added option to make automatically added track end buffers invisible
  • Added option to make a platform invisible
  • Added option to enter node position and direction numerically (node properties)
  • Removed route deletion button from route properties
  • Added refresh key (F5) for reloading models and scenery
  • Added combined signal/distant. Works for a single-arm signal only. The signal and distant also need to be placed at the exact same location (zoom in until you can move the signal or distant in 1mm steps)
  • Increased default AI signal sighting distance to 300m. Does not apply to existing signals until they are "touched" e.g. by flipping twice
  • Added key for switching editor infra/scenery mode (default: space)
  • Adding a new tree/building circle or a street grid now uses previously edited values as defaults for the new thing

Timetable editor

  • Fixed test runs to actually run
  • Added options to disable one or both scenario types for a template. Disabling both scenarios makes the template AI-only
  • Removed timetable deletion button from timetable properties
  • Renamed order "dwell" to "stop"
  • Added support for static services
  • Added join orders

Train editor

  • Clarified vehicle tare and axle mass calculations
  • Changed axle definition positions to be displayed relative to the centre of the vehicle rather than the front. This makes it easier to get the axles right since the majority of vehicles are symmetrical
  • Added refresh key (F5) for reloading all models
  • Added livery support

Other changes

  • Fixed camera movement when "hold RMB to move camera" is disabled
  • Fixed Siphon G tare and adjusted brake performance
  • Fixed disc signal animations sometimes not working
  • Updated signalling in Mountain Pass and added missing Little Bartby distant in down direction
  • Possibly fixed missing speed curves in run evaluation graph when using a high screen resolution
  • Removed separate "force constant GUI pixel size" checkbox from settings and added it as an "off" option in GUI zooming instead
  • Fixed player role to make it possible to drive Harbord F401 service again
  • Changed sim start procedure to make sure that trains that should be running at start will be running, at the expense of making the start take longer in some cases
  • Added timetables tab to main menu
  • Changed AI to not sound horn when approaching stops (waypoints) that have both "stop on left/right" boxes unticked

The next version is planned to focus on improving the controls (keyboard, mouse etc.)

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Files

diesel-railcar-simulator-win.zip 1.3 GB
Version 1.75.0 Mar 12, 2021

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