Scenery patch 2
The second patch after the scenery update is now live with the following changes:
Optimisations
- Made scenery preloading much faster (letting it load at least 75% through is highly recommended)
- Changed scenery loading during simulation to prioritise scenery near the tracks
- Reduced overall memory consumption
- Fixed performance problem for some hedge objects. This raises frame rate on the section between the depot and Abbotsgrove on the North Landen route and on many workshop routes like Solaris and Wherry Lines
- Optimised scenery object rendering
Graphics
- Fixed case of missing scenery objects (for example a hole in the middle of a footbridge)
- Fixed possible crash when changing graphics settings during simulation
- Fixed support columns to not obstruct track on some viaducts
- Fixed "is at booked stop" animation variable to work correctly for loaded freight trains
- Fixed various LOD graphics glitches on some objects
- Changed track sleeper fade out width to depend on LOD bias. Note: changing LOD bias affects some objects (like sleepers) only after restart
- Adjusted lighting and post-processing settings
Editors
- Fixed overlapping node info text when highlighting a road node in route editor
- Hid level crossing entries from the side panel in the route editor because they were not supposed to be used (right-click on a piece of road in the 2D/3D view instead to add a level crossing)
- Added separate colours for chains and zones in route editor
- Added road/track reversing button to side panel and removed redundant road right-click reversal option
- Fixed train editor to not clip camera to the invisible terrain of the previous route
Other
- Fixed AI driver to handle looping tracks correctly
- Fixed train collision checks to work more reliably when coupling onto a failed train
- Added missing water and grass graphics setting translations
- Renamed cinematic camera toggle to "nonstop camera movement"
- Clarified "train not found" error message to suggest checking the workshop for missing add-ons
- Reduced seat magnet radius and raised movement speed
- Removed some default controller bindings for non-gamepad controllers since they were probably causing the view menu to pop up all the time
Please note that runs saved with an earlier version may be incompatible with this version, so you may get an error message when trying to continue a saved run.
What's next?
The next update will be another small patch, focusing on fixing more memory issues and editor crashes.
The game is still leaking memory? If you run the game for a very long time, it will consume more and more RAM and virtual memory until it runs out and crashes. The memory is freed when exiting the program, so the simple solution is to restart the game between runs. The leaks are caused by two third-party systems, one for the rendering of grass (disable grass to disable this system) and one for the loading of custom imported 3D-models.
Files
Get Diesel Railcar Simulator
Diesel Railcar Simulator
Train driving simulation
Status | In development |
Author | Lapioware |
Genre | Simulation |
Tags | 3D, Driving, Trains |
Languages | English |
More posts
- Scenery patch 1620 days ago
- Scenery patch 1580 days ago
- Scenery patch 14Jul 30, 2024
- Scenery patch 13May 31, 2024
- Scenery patch 12Apr 17, 2024
- Scenery patch 11Feb 26, 2024
- Scenery patch 10Jan 30, 2024
- Scenery patch 9Jan 09, 2024
- Scenery patch 8Dec 27, 2023
- Scenery patch 7Nov 21, 2023
Leave a comment
Log in with itch.io to leave a comment.